#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "SimpleAudioEngine.h"

USING_NS_CC;

class Scene1 : public cocos2d::CCLayer
{
 
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);

    // implement the "static node()" method manually
    LAYER_CREATE_FUNC(Scene1);
    
    ~Scene1();
    float randomValueBetween(float low, float high);
     
    bool ccTouchBegan(CCTouch *touch, CCEvent *event);
    void ccTouchMoved(CCTouch *touch, CCEvent* event);
    void ccTouchEnded(CCTouch *touch, CCEvent* event);
    void containsTouchLocation(CCTouch *touch);
    CCRect rect();
    
    void panForTranslation(CCPoint translation);

    void selectSpriteForTouch(CCPoint touchLocation);
    CCPoint boundLayerPos(CCPoint newPos);
private:
    CCArray* _clouds;
    CCSprite* selSprite;
    CCSprite* background;
    int floatingDistance;
};

#endif // __HELLOWORLD_SCENE_H__
